Got a new job and I jumped on the occasion to get the Gear VR headset, and my god, this stuff is just so cool. I think I will stop the dev on Google Cardboard, it’s good start for the VR, but’s it’s definitively cheap with very limited field of view. Another advantage to dev for the Gear VR is the code and ergonomics being quite similar for a desktop version. I will try to publish a version on SideLoadVR, the alternative Gear VR market.
Hi! Good news, my Google Cardboard /Virtual reality project is not so dead, I am still working on it and I’ve published a new version with real 3D decors, and using having a gamepad tweaking feature to enable the player rotation with the gamepad. Just press fire near the computer in the first level. App is here: https://play.google.com/store/apps/details?id=com.snuffchan.tfwnovr
Note: the game name is now Ultra Shooter Yuka.
I am not very active these days, especially because I am actively seeking a job. Anyway I keep moving forward in my game, making artworks and also playing others oldschool shooters, like In the Hunt, Elevator Action, PSone Doom or Gun Combat 2.
I am trying to the explore the Gear VR API, the Google cardboard being a bite too limited for a action/exploration game.
I think my next move will be to reinsert the rogue-like gameplay with a random map generation.
Hi! I am making this post to notify the stop of development of my VR shooting game, in his 3D VR form at least. Here are the numerous raison:
Making character sprites took the triple of time, which is very frustrating when you make for the third time the same animation instead of making a new cool and well done animation.
The google cardboard SDK isn’t very powerful, especially on non-Samsung phone, making it hard to reach a graphical quality (dynamic lighting, particules effect) goal without an important framerate loss.
Using Sprite renders on characters in a 3D space isn’t as easy it’s looks on Unity 5, coming with some Z-fighting and shaders issues.
Android Playstore and Samsung Oculus Store are too restricted to allowing me a true artistic freedom.
I should really focus on a more on a smaller narrative project.
So I don’t know I will restart my 2D project (with the 2 players support) or start a brand new project 3D VR project, like a small kidnapping simulation.
The idea of stopping my dev came from this animation, from Mercenary King, when I was making for the third time a walking animation for my DEV GRU Skeleton, and understanding I will never have the time to make a proper idle animation for my characters
TFW No VR 3D is now live on the Android Playstore. It’s just an early version, but the fun is here. you can download it here and don’t forget to put me a 5 stars reviews. It’s neat Google Cardboard FPS mixed with some Rogue-like elements. here is the Android Playstore page: https://play.google.com/store/apps/details?id=com.snuffchan.tfwnovr
To play to the game you need a gamepad and a Google Cardboard. I own these two, working perfectly with my One Plus One phone/div>
[UPDATED] –> the new test .APK is now faster and proper to a maximum, fun, VR experience!
>TFW NO VR is a GoogleCarboard game , mixing FPS and Rogue like.
Made a new version only supporting the gamepad. One button is used to fire, the other to change the weapon. There’s a bug and the button of weapon change should stay pushed till the weapon change. Remember than this game is an alpha and the graphical assets aren’t definitive.
-creation of basic rooms
-explosion for the grenade enemies
-take care of the range of each weapon
-items for health and weapon
-sounds for the weapon
-restart of the game after the death isn’t proper
-issue with grenade collision
-issue with the button to change the weapon
–ENEMIES AI !!!!
-start graphic research
-interface notification when you’re hurt or you hurt an enemy
Hi! Long time since I didn’t post a thing on the Snuffchan blog! I received my Google Cardboard headset, started to experiment it, and eventualy come with my very own google cardboard game, a hybrid between Rogue and Doom.
I am still working the gameplay, having tons neat ideas, like adding a shield appearing when you tilt the head, my biggest challenge being to produce a gameplay which use only head motion tracking. And actually, in my demo, it’s works!
This project is WIP, and I started a todo list of what I want in the prod version. The code name of this project is >TFW NO VR 3D.
THE GRAPHISM and CHARATERS ARE JUST HERE TO TEST THE GAMEPLAY. I’ve just some hint of ideas for the universe, and there will be probably very few story. I want the univers share the same goryness than Doom with also some Rogue RPG element, like fortress, inns, secret places on the map, the whole stuff with guns and cybernetic elements.
My next steps
a mini map (the actual map is generated randomly so it’s a critical element of gameplay)
Sorry for been a bit silent in the last couple of months but I was pretty busy, preparing a mariage and a trip on the other side of the Atlantic. Both were compeltly awesome and it’s now time for me to go back to work. So here is a quick biggest of what I am doing.
MY DARK UNIVERSE
With my new DeviantArt account I am forging my visual universe, mixing guro, bondage and Christian figure on Deviant art, and I am getting close to something I appreciate.
I currently in an experimentation phase. I’ve started some gameplay experiments, producing a 2D shoot them up on Unity 2D, but nothing serious… My only certitude right now is my will for making far more than a little funny shooter. I want strong character developpement with a dark atmosphere, something I fail in my novel Dark_Net. I want a game with Amy and Dolores, empathysising these two lovely characters. The best way for doing it in a reasonable amount of time is making a simple visual novel with a 3D, but minimalistic exploration mechanic. Thanks to my fan Melody for her constructive and helpful comments.
Here is my very first bondage comic page! The bondage is pretty light (just a pair of handcuffs), but should be more heavy in my next pages! The synopsis : Dolores, a first year Film school student helps Amy, a second year girl to film an amateur movie. But what Dolores doesn’t know is that Amy is planning a fetish bondage scene with her in the first role.
I am still experimenting very different drawing styles, so my next drawing should be different for the better. I also think I will use black and white instead of color, it should be more easy for me. If you like the drawing style, if you have ideas or request please comment!