3D Anonymous Imageboard Sources

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Hi, friends.

For personal reasons, I am stopping my 3D Anonymous Imageboard project. It’s too much moderation and maintenance for a lone person and I will not be able to provide this amount of work during the following year. Lot of people were hyped by the project, so I published full the sources on Github: https://github.com/AlexKrunch/AnonIB-3D

I disabled the file uploads + drawings for security reasons on the current online board.

AnonIB 3D, was a prototype. When I will back in 2020, I will continue the project, but with most of the data stored in bittorrent files, minimising the quantity of server side data to a list of .torrent addresses. The server side part of this project is already too complex, and I wasted a lot of time on  unimportant features (items management, chat between players). I will also change the name of the board, and avoid niche fetish boards.

I am now aware of what the important features are:

  • Having multiple admins
  • Being able to generate level for user
  • Being able to post files
  • Having a stand alone client that can connect to multiple servers

See you, space cowboys.

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  `-----'    Alex Krunch / monsieur.krunch@gmail.com
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3D AnonIB, last update!

Screenshot 2019-06-15 at 17.45.40

Hi people!

A new version of my 3D AnonIB (anonymous imageboard) is online!

  • The UI has been improved.
  • You can now reply to other post.
  • You can navigate/share chan using just the URL.
  • The map is currently the same for each level. But don’t worry, there will be some variants
  • I reactivated the communication between players.
  • My future development will be about graphic, design and stories. I really like the idea of NPC showing you the way to some secret levels.

Have fun and play to the game here!
http://snuffchan.com/dungeon/
And remember, your body can die, but every piece of art you leave in the cyberspace is here forever ^^

As every time, critics are welcome.
You can follow me on twitter for updates, or just to DM me:
https://twitter.com/alexkrunch

Screenshot 2019-06-15 at 17.41.59

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  `-----'    Alex Krunch / monsieur.krunch@gmail.com
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Snuffchan’s Dungeon: May Update

blogpost_updaet1

Hi,

I will make a quick point on the progress of Snuffchan’s Dungeon. You will notice than we are back from Radichan to Snuffchan. I finally decided to go back to my infamous domain name, it’s part of my ID even if it’s scare’s some people. Just a note about this: the name Snuffchan come from my insatiable appetite for Horror movie, gore manga, black metal, and some time guro hentaï. My first french imageboard was named Je Flippe, that can be translated I am scared in english. So the branding Snuffchan is pretty close to the universe I like to portrait. And don’t worry, you won’t found any real snuff picture, only fully legal thing you would have found at your local video club.

To go back to the Dungeon, I put online a new version last monday. Here are the new features:

Better Drawing interface

First of all, you can now undo each stroke, because, being forced to clear the whole drawing after a small drawing error was such a pain. Notice also than the interface was improved to fully fit on a desktop page.

New interface

There a new interface, preparing the next step: player death and item collection. There’s already sponges (the cardboard boxes on the ground) that can allow you to delete post. Item collection + player death are 2 tricky part especially regarding the 3D view performance (they were active few weeks ago), so these features is not for tomorrow, but are without a doubt on my roadmap. I also tested Player ID display but this also caused some performance issues.

Drawing on existing pictures

I reactivated drawing on existing pictures, a cool feature in my view. You can now only draw one drawing over a picture, to avoid spamming.

Reflexion on the future

Snuffchan’s Dungeon is a crazy project. Just try formulate what is the Dungeon: a 3D imageboard, multiplayer, running on webpage AND mobile phone. That took me an indecent amount of time, just to have something decent and not too buggy.

What I try to do, it’s than the next steps of my project, my vision, won’t be possible without a form of remuneration. I added a donation page and advertisement. Also I need to be honest, even in case the Dungeon earn some money, I got absolutely zero guarantee than I will continue the Dungeon’s dev. I got lot of stuffs going on in my life and this kind of side project won’t be a priority for at least a year.

However, if the project was abandoned by myself, I would release the source online, to be sure other people will continue the adventure.

Do not hesitate to contact me if you got questions or remarks: monsieur.krunch@mail.com

Crawl the dungeon here: http://snuffchan.com/dungeon/

     )))
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  `-----'    Alex Krunch / monsieur.krunch@gmail.com
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Comment se connecter à 8chan?

8chan_blog

Connu au début comme un simple clone de 4Chan, en version encore plus mal famé, le site connaît un regain d’activité après le Gamergate en 2014. Le Gamergate, pour ceux qui ne le savent pas, fut une bataille rangée entre les journalistes progressistes de la régie Gawker-media ( https://fr.wikipedia.org/wiki/Gawker_Media), propriétaire de Kotaku, Gawker ou encore Gizmodo et le sulfureux forum anonyme américian 4Chan. Moot alias Christopher Pool, le propriétaire de 4Chan, qui souhaitait rester en bon terme avec l’écosystème des start-ups New Yorkaises (et qui possiblement sortait à l’époque avec une employée du dit groupe) décida de purger 4Chan des modérateurs soupçonner de facilité les threads traitant du sujet en question et en particulier ceux du channel consacré aux jeux vidéo, /v/.


 Live chat à propos de 8chan avec Hotwheel un de anciens fondateur de 8chan

Ce fut alors l’exode de /V/ vers 8chan, imageboard dont les particularités sont de permettre à n’importe qui de pouvoir créer son propre channel mais surtout d’avoir comme unique règle de modération que de se conformer à l’unique loi américaine, modest pays où le 1er amendement défend la liberté d’expression de ses citoyens. Au passage la liberté d’expression, en public ou en privé, ne  semble pas avoir de fondement légal en France, les personnes au pouvoir pouvant vous interdir n’importe quelle forme d’expression.

Un espace de liberté indispensable

Pour les médias, 8Chan et 4Chan ne sont rien d’autres que des organes d’extrêmes droite qui doivent être détruits à tout prix, justifiant n’importe quel censure comme un rempart aux groupes de suprémacistes blancs. Pourtant ces sinistres groupes sont loin d’être les seuls affectés par la censure: l’exemple d’Alex Jones, journaliste texan conspirationniste fut bannit des GAFA en moins d’une semaine. Pourtant il n’étant ni néo-nazi ni raciste. On peut aussi prendre l’exemple de la récente purge de Tumblr, qui bannissait déjà régulièrement les jeunes femmes fans de SM. Face à ces sociétés privés qui dictent une censure de plus en plus opaque, 8chan glane de plus en plus de communautés indésirables: incels, nationalistes, alright, conspirationnistes mais aussi  dev de jeu vidéo amateurs, amateurs femdom, Doomer (génération ayant connue doom), ou encore dessinateurs d’hentais.

Je rappelle au passage que malgré la liberté d’expression hardcore des US autorisant le négationnisme, ainsi que le droit de posséder des armes de guerres, les Américains sont proportionnellement moins antisémites que les français (19% contre 37% en france).

https://global100.adl.org/#map

Les liens vers 8chan et 4chan

Attention, les sites suivant sont des sites pour adultes et je ne garantie aucunement la légalité du contenu qu’ils contiennent.

Au cas au 8chan serait bloqué par les fournisseurs Internet de votre pays, vous pourrez toujours y accéder via TOR, un browser vous permettant de vous connecter à des site web via des serveur écran. Ce navigateur existe sur toutes les plateformes, mobile et desktop:

https://www.torproject.org/download/

Concernant l’adresse TOR de 8chan et 4chan vous pourrez les trouver sur cette page: https://torlinks.fandom.com/wiki/Tor_Links_Wikia

Twitter de 8chan: https://twitter.com/HW_BEAT_THAT

Twitter  de Frederick « hotwheels » Brennan: https://twitter.com/infinitechan

 

Merci de votre lecture et n’hésitez pas à me laisser un com’ ou à me contacter par mail. Alex

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  `-----'    Alex Krunch / monsieur.krunch@gmail.com
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Welcome on Radichan.net!

Screenshot 2019-05-10 at 21.57.03

Hi,

I am interested in the concept of crypto-anarchy for few years now (I bought Come and Get it of Cody Wilson, hope his doing well) so I am really happy to see this kind of subreddits.

Being a french designer, I am more and more concern about the state of freedom of speech and caricature in my country, which is strange thing considering it’s the country of Charlie Hebdo. I don’t even talk about the almost divine power left to few multi billion dollar company like FB or Twitter that can wipeout someone from the Internet.

To help my people and the people around the world I decided to come with a new concept, a 3D imageboard, where the game elements is used like an abstraction layer, enabling secret that can only be reach Hardcore users. Notice that this concept works in browser page, AND, future cool stuff, will use in the future the ability to decentralize a part of the game content, via the Webtorrent javascript lib. Ho, and of course, all players are anonymous, using a system of token.

Here is my world: http://radichan.net/dungeon/

Explore the dungeon here: http://snuffchan.com/dungeon/

 

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  `-----'    Alex Krunch / monsieur.krunch@gmail.com
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Dungeon anonZ : concept presentation

blog_dungeonAnon1

Hi, dear followers.

I come here, talking about my videogame/social network project. It’s like an anonymous message-board / image-board like 2chan or 4chan but happening in a 2D/3D map. The player don’t need registration to play or explore the map. By looting the correct tools they can post and craft the map, discovering different channels. Once the name/ID of the channel known, you can instantly travel to it.

Technically, Dungeon anonZ (it’s the name of the prototype) consist of a 2D video game client AND a PHP JSON data-base.

The client side is made of HTML and WebGL.

Screen Shot 2018-04-02 at 21.54.12

 

PRO

  • The 2D environnement is a more entertaining form, also allowing the user to modelate the environment. It’s also value
  • Easy installation of the server, with no need of a SQL
  • Mix of game technology with an HTML layer, allowing the players to browse easily the web links, and to show specific HTML media (video, mp3, gif).

CON

  • data can easily be corrupted (but like most of system), that’s why my long term goal is create a client software that will do game,game server selector, an internet browser AND  that will allow players to regularly save the data of the server

 

I got an early prototype, working the browser, made with with UNITY. The source code will be soon available. You can drag on an PHP server and it should* work from it self. I think I will left Unity for a  simpler false 3D HTML Canvas coded in Javascript. The Unity 3D result looks cool, but the FPS ergonomy cause some incoherence with the HTML UI layer and the interaction between Unity and the HTML layer, present only after a 5 minutes compilation force me to code 2 times the same mechanism to test it in the editor, and transforming the code in a mess. This workflow is also not compatible with a quick iteration logic required for an online video game.

The prototype is playable here: http://snuffchan.com/dungeon_noodle2/DungeonClient/

The next prototype will be pretty close to some subjective old-school dungeon crawlers, like Dungeon Master.

*Not being a specialist in PHP and server side, I know than shit could happen.

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  `-----'    Alex Krunch / monsieur.krunch@gmail.com
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Ultra Shooter Yuka #5 : Gear VR and Stuff

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Got a new job and I jumped on the occasion to get the Gear VR headset, and my god, this stuff is just so cool. I think I will stop the dev on Google Cardboard, it’s good start for the VR, but’s it’s definitively cheap with very limited field of view. Another advantage to dev for the Gear VR is the code and ergonomics being quite similar for a desktop version. I will try to publish a version on SideLoadVR, the alternative Gear VR market.

My late experiments (on Google Cardboard) were about making a rogue like, infinite, random generating map. Here is the app link: http://snuffchan.com/novr/UltraShooterYuka1.apk

!! It’s an experimental test version, with many bugs, including important framerate drop after a long game and error during the generation of the first room!!

Here is the game link for the prod, Google Cardboard, non-roguelike version: https://play.google.com/store/apps/details?id=com.snuffchan.tfwnovr 

I’ve shown it at the Café VR #3, in Paris, thanks to Frédéric Gourdet the organizer of the event.

I will probably go in my final version for a Battle Royale / Running man / rogue like game, something very similar to the Smash TV arcade game.

Next steps:

  • Game design works
  • Universe works
  • Graphical research

To close this post, here is some cool stuff I get from Twitter:

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  `-----'    Alex Krunch / monsieur.krunch@gmail.com
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Shooter auf Des : Dev Log 5 (not so dead finally)

Capt_4_VRSTREAM
Hi! Good news, my Google Cardboard /Virtual reality project is not so dead, I am still working on it and I’ve published a new version with real 3D decors, and using having a gamepad tweaking feature to enable the player rotation with the gamepad. Just press fire near the computer in the first level. App is here:
https://play.google.com/store/apps/details?id=com.snuffchan.tfwnovr

Note: the game name is now Ultra Shooter Yuka.

I am not very active these days, especially because I am actively seeking a job. Anyway I keep moving forward in my game, making artworks and also playing others oldschool shooters, like In the Hunt, Elevator Action, PSone Doom or Gun Combat 2.

I am trying to the explore the Gear VR API, the Google cardboard being a bite too limited for a action/exploration game.

I think my next move will be to reinsert the rogue-like gameplay with a random map generation.

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  `-----'    Alex Krunch / monsieur.krunch@gmail.com
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Shooter auf Des : Stopping Dev (Log 4)

Hi! I am making this post to notify the stop of development of my VR shooting game, in his 3D VR form at least. Here are the numerous raison:
  1. Making character sprites  took  the triple of time, which is very frustrating when you make for the third time the same animation instead of making a new cool and well done animation.
  2. The google cardboard SDK isn’t very powerful, especially on non-Samsung phone, making it hard to reach a graphical quality (dynamic lighting, particules effect) goal without an important framerate loss.
  3. Using Sprite renders on characters in a 3D space isn’t as easy it’s looks on Unity 5, coming with some Z-fighting and shaders issues.
  4. Android Playstore and Samsung Oculus Store are too restricted to allowing me a true artistic freedom.
  5. I should really focus on a more on a smaller narrative project.
So I don’t know I will restart my 2D project (with the 2 players support) or start a brand new project 3D VR project, like a small kidnapping simulation.
The idea of stopping my dev came from this animation, from Mercenary King, when I was making for the third time a walking animation for my DEV GRU Skeleton, and understanding I will never have the time to make a proper idle animation for my characters

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  `-----'    Alex Krunch / monsieur.krunch@gmail.com
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